vimutti
22.March2007, 15:51
Here is an early working example of what I'm intending to use GC for. Rendered in Cinema 4D.
Also using C4D “Hair” as grass, C4D native sky/light environment and Onyx Tree (very high polygon) conifer tree.
The building in the landscape is a quick study of the forms siituated in an environment that is somewhat like the actual building site. The building will need to be developed as time goes by with approvals and so on. I will eventually want to show the terrains next to the buildings in some fairly close-up views so I'm beginning to work on ways to combine several terrains in one render. For max accuracy and realism, I've used digital photos of the actual ground and rock walls on the building site to texture this terrain. They look fairly good and accurate from a distance but less so up close for now. I guess I'm going to have to make some really huge texture bitmaps. (Wishing there was a suitable procedural texture for this one.) This scene has 3 terrains with over 700,000 polygons and renders in about 7 minutes when the shadows are cached.
Next I'll need to figure out a way to get somewhat better accuracy in the actual terrain shape. Here I've approximated it in GC 1.3 as best I can – I'm still an amateur with GeoControl - then tweaked the heights and land forms in Cinema to come close to the actual site contours. Yet I do need to get better with GC to come a little closer from the beginning so that the erosion better corresponds to the actual final shapes of the terrain.
Many thanks to Cajomi for his help in getting me started.
vim
Also using C4D “Hair” as grass, C4D native sky/light environment and Onyx Tree (very high polygon) conifer tree.
The building in the landscape is a quick study of the forms siituated in an environment that is somewhat like the actual building site. The building will need to be developed as time goes by with approvals and so on. I will eventually want to show the terrains next to the buildings in some fairly close-up views so I'm beginning to work on ways to combine several terrains in one render. For max accuracy and realism, I've used digital photos of the actual ground and rock walls on the building site to texture this terrain. They look fairly good and accurate from a distance but less so up close for now. I guess I'm going to have to make some really huge texture bitmaps. (Wishing there was a suitable procedural texture for this one.) This scene has 3 terrains with over 700,000 polygons and renders in about 7 minutes when the shadows are cached.
Next I'll need to figure out a way to get somewhat better accuracy in the actual terrain shape. Here I've approximated it in GC 1.3 as best I can – I'm still an amateur with GeoControl - then tweaked the heights and land forms in Cinema to come close to the actual site contours. Yet I do need to get better with GC to come a little closer from the beginning so that the erosion better corresponds to the actual final shapes of the terrain.
Many thanks to Cajomi for his help in getting me started.
vim