vimutti
22.March2007, 23:19
Here using Cinema 4D, is a rough test. I'm hoping for slope angle dependent shaders while also trying some height dependent ones. This is a polygon object with 2 textures (shaders) on it. The first one uses a normal map overall set relatively low strength. The second one uses the same normal map set very high – 5 times as high - and works on only the alpha portion of the image – the alpha was set using a heightfield bitmap and colored and textured and “bumped” for the lower and greener portions of the valley. The 2 normal maps in conjunction with one alpha image overlayed work pretty well together it seems. But I guess this could have been made in GC1.3.
It seems that the heights can be tweaked and adjusted somewhat in the render software. Now to try to get something for the slope angle dependency. I would like for the relatively flat areas to have growth showing and the slopes to be rocky. Thats something that you folks with any other software can get without a sweat! Any suggestions would be very helpful. I tried the flow maps in various ways, but nothing seems to work very well for me yet. C4D really does resist good terrain images.
Thanks,
vim
It seems that the heights can be tweaked and adjusted somewhat in the render software. Now to try to get something for the slope angle dependency. I would like for the relatively flat areas to have growth showing and the slopes to be rocky. Thats something that you folks with any other software can get without a sweat! Any suggestions would be very helpful. I tried the flow maps in various ways, but nothing seems to work very well for me yet. C4D really does resist good terrain images.
Thanks,
vim