vimutti
29.March2007, 04:03
Here's my first attempt at slope dependent texturing in C inema 4D using the Selectors – Slope Tab which exports as a .bmp. The slope map was then placed in Cinema as an alpha map – no normals map this time. I tried a normal map with the alpha and it does have some promise but in this one was a little too gritty - or something. There is no other bump here but there is a normal map in the first (primary) material that is “under” the alpha with the slope map.
I need a lot more experience here – don't feel like I have any control over any of the many variables.
One thing I don't understand (help Johannes!!) is why the slope bitmap is so low resolution when applied to the terrain with the alpha channel. It was absolutely “chunky”. Most of the work here was to try to hide that heavy and huge pixelation. Is this some more of Cinema's workarounds to try to get a useable resolution?
Anyway, thanks for looking. I'm fairly pleased for a first piece out of the box. This has real promise! Ask if you have any questions. Not that I can actually answer anything here yet, but I'll give it a try.
I need a lot more experience here – don't feel like I have any control over any of the many variables.
One thing I don't understand (help Johannes!!) is why the slope bitmap is so low resolution when applied to the terrain with the alpha channel. It was absolutely “chunky”. Most of the work here was to try to hide that heavy and huge pixelation. Is this some more of Cinema's workarounds to try to get a useable resolution?
Anyway, thanks for looking. I'm fairly pleased for a first piece out of the box. This has real promise! Ask if you have any questions. Not that I can actually answer anything here yet, but I'll give it a try.