cajomi
2.April2007, 12:55
This now was a long time since the last build, and there are a lot of improvements:
Reduced memory usuage
GeoControl now needs for the erosion of a 8192 terrain 335MB less memory. I hope, that it is now absolute stable on 2GB ram systems
Improved erosions
All erosions now produce flowmaps, separated for each erosion. The flowmaps are all improved. For example try the map of Fluvial Hard Terraces.
If the same erosion type is used more than one time, each erosion produces a own flowmap.
Flowmaps are also generated, if the erosion is not in the last level (needed for example for selections)
A erosion can be proceeded in its own selection (the selection starts with the first level after the first run of the erosion)
Soft fluvial and Thin Tlows/Thin Flows Fast are deeply improved. In general there is no more need to use the "Add Noise" filter to avoid to straight flows. The random is now in the erosion itself. Both erosions can now "live" for a while in a flat area, with a extrem low slope, even in horizontal areas.
To get this work, the slope dependence must be increased or the power of the erosion reduced. You will see, that Thin Flows reacts very strong to this settings. The speed was also increased.
Also the other erosions now work better, and faster.
Soft Fluvial and Thins Flows can now prodcuse Mäander like flows (mostly visible with a flowmap). To be not misunderstood: There is no "delta like" sediment adding.3D Render Engine
The render engine has been completly reworked.
You will see this at once. Take a look at the render panel and play with the sliders.
The sun position is not so optimal. The next build will have control over it.
Also the sliders are not optimal. The camera settings will get another method.
Shading
GeoControl now offers a complete shading/texturing system. Although the shaders can not be exported in this build, all settings are saved. With the next build, the rendered images and the shaders can be exported/saved.
The shading is layer based. That means the shader at the bottom of the list is the topmost shader. Where the shaders appears is controlled with a general alpha setting and the selections, which are used in the alpha channel.
Every selection can be controlled in the shader panel with three sliders: black, grey and white, for setting the black, middle grey and white point of a selection.
The way, a blended alpha channel "blends", can be set with the "noisy blend" slider. This changes the blending form smooth to a fractal noise, which is controlled with the alpha channel.
Have fun
Johannes Rosenberg
downloadlink: www.cajomi.de/Up/GeoControlAlpha_Build11_Setup.exe (http://www.cajomi.de/Up/GeoControlAlpha_Build11_Setup.exe)
Reduced memory usuage
GeoControl now needs for the erosion of a 8192 terrain 335MB less memory. I hope, that it is now absolute stable on 2GB ram systems
Improved erosions
All erosions now produce flowmaps, separated for each erosion. The flowmaps are all improved. For example try the map of Fluvial Hard Terraces.
If the same erosion type is used more than one time, each erosion produces a own flowmap.
Flowmaps are also generated, if the erosion is not in the last level (needed for example for selections)
A erosion can be proceeded in its own selection (the selection starts with the first level after the first run of the erosion)
Soft fluvial and Thin Tlows/Thin Flows Fast are deeply improved. In general there is no more need to use the "Add Noise" filter to avoid to straight flows. The random is now in the erosion itself. Both erosions can now "live" for a while in a flat area, with a extrem low slope, even in horizontal areas.
To get this work, the slope dependence must be increased or the power of the erosion reduced. You will see, that Thin Flows reacts very strong to this settings. The speed was also increased.
Also the other erosions now work better, and faster.
Soft Fluvial and Thins Flows can now prodcuse Mäander like flows (mostly visible with a flowmap). To be not misunderstood: There is no "delta like" sediment adding.3D Render Engine
The render engine has been completly reworked.
You will see this at once. Take a look at the render panel and play with the sliders.
The sun position is not so optimal. The next build will have control over it.
Also the sliders are not optimal. The camera settings will get another method.
Shading
GeoControl now offers a complete shading/texturing system. Although the shaders can not be exported in this build, all settings are saved. With the next build, the rendered images and the shaders can be exported/saved.
The shading is layer based. That means the shader at the bottom of the list is the topmost shader. Where the shaders appears is controlled with a general alpha setting and the selections, which are used in the alpha channel.
Every selection can be controlled in the shader panel with three sliders: black, grey and white, for setting the black, middle grey and white point of a selection.
The way, a blended alpha channel "blends", can be set with the "noisy blend" slider. This changes the blending form smooth to a fractal noise, which is controlled with the alpha channel.
Have fun
Johannes Rosenberg
downloadlink: www.cajomi.de/Up/GeoControlAlpha_Build11_Setup.exe (http://www.cajomi.de/Up/GeoControlAlpha_Build11_Setup.exe)