monks
14.April2007, 16:11
This could apply to all isolines but it is especially relevant for rivers.
I can't remember if we've discussed this before or not...?
You will always want rivers starting narrow and ending broad. I've not fully explored the erosion yet but one idea is to be able to set the rivers width up globally. This might require that GC can vary the width of an isoline along its course- I don't know how you are going to approach this, or whether or not you are planning this.
Rivers always start off narrow and end broad. It should also be possible to follow the rule that the higher the altitude of the 'vertex' on the isoline, the narrower the isoline. So you could scale the slider on a per terrain basis. So why not have a slider that allows you to vary the width of all rivers at once? The slider could operate on a per terrain basis. The slider is set by GC so that minimum = 1 pixel (GC's minumum terrain width) , max = some multiple of that. The height range of the terrain is used to scale the slider scale.
monks
I can't remember if we've discussed this before or not...?
You will always want rivers starting narrow and ending broad. I've not fully explored the erosion yet but one idea is to be able to set the rivers width up globally. This might require that GC can vary the width of an isoline along its course- I don't know how you are going to approach this, or whether or not you are planning this.
Rivers always start off narrow and end broad. It should also be possible to follow the rule that the higher the altitude of the 'vertex' on the isoline, the narrower the isoline. So you could scale the slider on a per terrain basis. So why not have a slider that allows you to vary the width of all rivers at once? The slider could operate on a per terrain basis. The slider is set by GC so that minimum = 1 pixel (GC's minumum terrain width) , max = some multiple of that. The height range of the terrain is used to scale the slider scale.
monks