cajomi
24.April2007, 19:37
Terrain and flowmaps (alphachannel for shader) are created with the alpha of GeoControl2 . This time I used the new Thin Flows Deep algorithm.
So the flame like structures are caused by the simulation of a natural prozess.
Rendered in Vue. No postwork to the rendered images.
The working title is "shaping with shadows". In general it is my opinion, that something is perfect, if you can not subtract something, without destroying the art work.
So, this is more minimal art. I did not try to achieve photorealism this time, but to give the imagination space, to complete the composition.
So the flame like structures are caused by the simulation of a natural prozess.
Rendered in Vue. No postwork to the rendered images.
The working title is "shaping with shadows". In general it is my opinion, that something is perfect, if you can not subtract something, without destroying the art work.
So, this is more minimal art. I did not try to achieve photorealism this time, but to give the imagination space, to complete the composition.