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Vollständige Version anzeigen : Spike bug in Build 13


Patrick210
28.April2007, 01:29
I just ran 2 simple filters and got this bug, mtn full ridged and thin flows deep. I've uploaded the file.

cajomi
28.April2007, 06:54
It is a bug only in the renderengine. Is fixed for next build.

monks
28.April2007, 11:19
It is a bug only in the renderengine. Is fixed for next build.

I've had this without adding any filters (default setup). I added a single isoline.

monks

cajomi
28.April2007, 12:05
the renderengine will be much better and smoother in the next build. Also a new slider, for ambient contrast, will make it possible, to control the power, with which the shadowed parts are reliefed shown.