cajomi
1.May2007, 10:29
Bug fixes:
infinite peaks in render
flowselection did not work with noise
top left corner was always erodet
"Thin flows Deep" did not work correct with selections
new erosions were missing in the filter change menu
slider "alpha power" was not actualized, when shader was changed
seed was not taken, if "keep seed" was checked, before the seed was changed manually
the nasty "start on empty terrain" came always when switiching to isoline panel and features greater than zero
Improvements:
Renderengine was improved - better light and shadow calculation, reduced grain by using normal smoothing
Added:
Slider "Ambient contrast", to set the contrast in the shadowed areas (try that slider!)
Spring tool
First part of the river tools implemented, the "spring" tool. You'll find it beside the isoline panel. This is a very basic implementation.
Push the "Spring" button, then place the springs, set the power to the half range, and push generate. You will see, that the flows find there way, even in a bit rougher terrains. And the flows keep on flowing even in very low sloped areas.
Use the random slider in very smooth terrains or to add a more curvey behavior. But the flows then make break. The "Area" slider produce additonal springs in the area around. Be careful on very smooth terrains (noise strength to zero), without random value, the whole terrain might be rubbed and GC seems to hang.
Have fun
Johannes Rosenberg
download link:
www.cajomi.de/Up/GeoControlAlpha_Build14_Setup.exe (http://www.cajomi.de/Up/GeoControlAlpha_Build14_Setup.exe)
infinite peaks in render
flowselection did not work with noise
top left corner was always erodet
"Thin flows Deep" did not work correct with selections
new erosions were missing in the filter change menu
slider "alpha power" was not actualized, when shader was changed
seed was not taken, if "keep seed" was checked, before the seed was changed manually
the nasty "start on empty terrain" came always when switiching to isoline panel and features greater than zero
Improvements:
Renderengine was improved - better light and shadow calculation, reduced grain by using normal smoothing
Added:
Slider "Ambient contrast", to set the contrast in the shadowed areas (try that slider!)
Spring tool
First part of the river tools implemented, the "spring" tool. You'll find it beside the isoline panel. This is a very basic implementation.
Push the "Spring" button, then place the springs, set the power to the half range, and push generate. You will see, that the flows find there way, even in a bit rougher terrains. And the flows keep on flowing even in very low sloped areas.
Use the random slider in very smooth terrains or to add a more curvey behavior. But the flows then make break. The "Area" slider produce additonal springs in the area around. Be careful on very smooth terrains (noise strength to zero), without random value, the whole terrain might be rubbed and GC seems to hang.
Have fun
Johannes Rosenberg
download link:
www.cajomi.de/Up/GeoControlAlpha_Build14_Setup.exe (http://www.cajomi.de/Up/GeoControlAlpha_Build14_Setup.exe)