digitalis
4.July2007, 11:16
Hi Johannes,
I was first a bit sceptical about the first results of the springs, but after rereading yr commentary, and further experimenting, results look good.
Personally, I would start with area = 1 as default value to create one river (looks more realistic to start with).
When enable lakes is not checked, nothing seems to be created. You have mentioned this in yr comments, maybe give an indication on the tab also (to avoid confusion).
I found that, if rivers are interrupted, a high value set for "lake reduction" creates a full river.
You mentioned that river width depends on flatness of the terrain (which is natural), but I would prefer that the width of the rivers could be influenced directly with a slider (if this is feasible to implement). Will also try out to put spring tabs over each other however.
Will try out the option "water rised" with Bryce (two terrains), but I notice that the second generated terrain is modified with this option (= two different terrains).
Kind regards.
I was first a bit sceptical about the first results of the springs, but after rereading yr commentary, and further experimenting, results look good.
Personally, I would start with area = 1 as default value to create one river (looks more realistic to start with).
When enable lakes is not checked, nothing seems to be created. You have mentioned this in yr comments, maybe give an indication on the tab also (to avoid confusion).
I found that, if rivers are interrupted, a high value set for "lake reduction" creates a full river.
You mentioned that river width depends on flatness of the terrain (which is natural), but I would prefer that the width of the rivers could be influenced directly with a slider (if this is feasible to implement). Will also try out to put spring tabs over each other however.
Will try out the option "water rised" with Bryce (two terrains), but I notice that the second generated terrain is modified with this option (= two different terrains).
Kind regards.