Vollständige Version anzeigen : Wip
Criss
9.November2007, 05:59
This was done in Terragen 2 free version using GeoControl 2 for the terrain which is 4096 and all of the color here including the lakes and rivers are shaded from within GeoControl. The overall idea was to get as much color complexity/realism as possible from the color overlay map. There a two obvious mistakes, one being the edge of the lake in the upper left and the other i blended the edge shaders to much so the snow on the center left is slightly unaligned with the terrain but both are fixable. This render was more to demonstrait GeoControl's shader power trying to represent small-scale soil types, small vegetation, small rocks and of course water and snow. Also notice that the lakes are at different elevations as well, another wonderful feature of GeoControl 2.
cajomi
9.November2007, 06:08
Looks very interesting and the colour mapping seams to work very good.
I think the mountains look strange. May be a ridged filter for more ridged mountain type?
Criss
9.November2007, 06:54
Yes, the mountains were odd. That did throw me off a bit. The next one will have different mountains.
Criss
11.November2007, 20:05
Here is the update. The river streams are more visible which is what i wanted but the terrain is still a bit to rigid. I just have to keep working at it. The clouds are better though, more bright and vivid. This only took 3.5 hours to render using TG2 with GI setting at 1 verses setting it at 3 with the last one which would have taken over a day to render. Fairclough really needs to take a lesson from Luxology's Modo which is the fastest GI renderer i have ever used. TG2 is still way to slow and life is short.
cajomi
12.November2007, 06:00
That rivers turned out very convincing!!
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