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Vollständige Version anzeigen : GeoControl and Cryengine2


Fenring
12.December2007, 01:59
Hi cajomi,

I saw on the terragen forums one of your posts and discovered geocontrol, I mapp for the battlefield 2 modification Forgotten Hope 2 so if DICE used this tool i must try it. I tried making a 4096x4096 terrain and felt the brush tool gives enourmus control, the same stuff i made in geocontrol would have taken much more time in World machine and lots of more memory with less control. I hope I can purchase geocontrol 2 soon it seems such an awesome tool. I bring here a few screenshots of our mod and hope to return with screens of geocontrol made terrain :)


http://forgottenhope.filefront.com/images/news/199%20-%20panzer3j_05_thumb.jpg (http://forgottenhope.filefront.com/images/news/199%20-%20panzer3j_05.jpg)http://forgottenhope.filefront.com/images/news/199%20-%20british_sight_thumb.jpg (http://forgottenhope.filefront.com/images/news/199%20-%20british_sight.jpg)http://forgottenhope.filefront.com/images/news/198%20-%20bf109_05_thumb.jpg (http://forgottenhope.filefront.com/images/news/198%20-%20bf109_05.jpg)
http://forgottenhope.filefront.com

Edolsian
6.January2008, 06:52
Hi everybody,
I've been making mutliplayer levels for games for a couple of years now.
I only just discovered GeoControl a couple of weeks ago.
I really am impressed with the way it works, truly amazing. Though I only have the demo version right now.
Well I was asked by cajomi to post some screens of the levels I've been making for Crysis. This first one here, I used one of the presets, terraced canyons I think it was.
Anyways, I called it the Rock.
I will be back soon with pics from a new level I'm working on called Islands.:D

cajomi
6.January2008, 07:48
Thank you for posting you screenshots.
They are really great examples of turning a terrain into a full featured level!