cajomi
20.February2008, 08:46
I have just uploaded the build 28 of GeoControl2.
It will run for the next 4 weeks.
Added:
Preset browser for terrain presets and for filterpresets
Left mouse click on the preview image selects the preset
Left double click loads the preset
Right click shows the full size image
Left click into the full size image closes the full size image
You can access the terrain preset browser with the button on the top (Presetbrowser)
and the filter preset browser with the "Filter Presets" button on the "Filter-Level Control" panel.
If a filter is selected in the filter list, selecting a filter preset will change this filter (you can use it to only change the settings but also to change the filter). If no filter or the basic noise filters are selected, the filter is added to the filter list.
You can also change the mode in the filter preset browser at the top, with the option gadgets "add" and "change".
You can add new filterpresets, delete them but you can not create new filter preset folders or delete a filter preset folder. The filter presets are categorized according to the filter typ.
The terrain presets are free. You can add folders, sub folders, delete them and so on.
The presets are stored in the system folder for your own files (must be in english "My files" in the GeoControl2 directory.
If you add a preset, the thumbnail and the full size image are added automatically from the 3D preview.
I have added in the "Test settings" folder of the terrain presets basic presets for all erosion filters. Open one of these presets to experiment with the filter settings and to create new filter presets. If you do so, this will ensure, that the previews of the filtersettings are comparable.
Of course this does not apply to terrain settings. There you shoudl simply give your best, shading, light, pov and terrain.
New mode for selections for erosions: weighted
It is equal to "placed", but the power of the erosion is now taken from the selection. Can produce very sophisticated results.
Added the "Soft fluvial old" and "Soft fluvial old" filter.
They were replaced be the new soft fluvial filter, but I have found, that the GC1 preset very often used the soft fluvial filter, and that the results could not be reproduced with the new soft fluvial filter.
I have also renamed the thin flows to Thin flows smooth and Thin flows sharp. Sharp was the "Thin flows fast", smooth was Thins Flows. Although only the smoothing algorithm are different, this has a great influence to the results, mostly if you use it in many levels.
Added two additional controls to all erosions filters (some erosiofilters only one)
Most filters have gotten an additional "randomness" slider, which has great influence, how the erosion spreads in the terrain. The results can be very different.
Some filters have gotten a "Sediment power" control. That does mean, the higher the power of the sediments, the deeper the cuts at the end of the flows.
Added the GC1 filters "Slope smoothing" and "Valley smoothing"
The filters are very easy to use and you do not need to work with so many selectors. Also this filters were used a lot in the GC1 presets and so I re-animated them.
Filter level controls
Added more functionality, you can now switch off and on a level without setting the power to zero. Very practicale for experiments.
Added a swap colors button in the shader panel, between the two colors ("<>").
As long as the copy and paste function copy and paste only into the same position (color1 or color2) this now makes it possible to copy and paste also the colors from color1 to color2 or reverse.
Added a "follow terrain" control (and slope controls) for the "Add noise" filters.
Improvements:
Speed improved (much faster) for the "Mountain full ridged", "Mountain ridged", "Strong ridged", "Rocky hills", "Terraced sharp" and "Terraced smooth" filters.
Renderengine now stable. Shadows have no more light artefacts. Reduced the distorsions for wide angle views. Fog also works better now.
GeoControl2 is now fully Vista compatible. No more problems, if the user has no admin rights.
PW-filters are now only shown in the filters list, if there is a active pwfilter in that level.
When loading a terrain preset, the terrain size now is not changed automatically.
Bug fixes:
Tif export did not work correct, if the terrain was eroded up to zero (peaks appeared in Vue)
Removing a filter or selection no longer causes GeoControl to hang
Old presets no longer produce a selection error for pwfilter and shader
Sunposition slider now also correct, when a preset is loaded
The filters "Strong ridged" and "Cross hills" no longer produce ugly borders, when they are used with terraces.
Download link (only for GC1 licence owners, you'll need the GC1 licnece key to run the pre-release):
www.cajomi.de/Download/GeoControl_pre-release_Build28_Setup.exe
Important: Uninstall the acutal version and then install build 28. You will have to reenter your GC1 key.
Have fun
Johannes Rosenberg
It will run for the next 4 weeks.
Added:
Preset browser for terrain presets and for filterpresets
Left mouse click on the preview image selects the preset
Left double click loads the preset
Right click shows the full size image
Left click into the full size image closes the full size image
You can access the terrain preset browser with the button on the top (Presetbrowser)
and the filter preset browser with the "Filter Presets" button on the "Filter-Level Control" panel.
If a filter is selected in the filter list, selecting a filter preset will change this filter (you can use it to only change the settings but also to change the filter). If no filter or the basic noise filters are selected, the filter is added to the filter list.
You can also change the mode in the filter preset browser at the top, with the option gadgets "add" and "change".
You can add new filterpresets, delete them but you can not create new filter preset folders or delete a filter preset folder. The filter presets are categorized according to the filter typ.
The terrain presets are free. You can add folders, sub folders, delete them and so on.
The presets are stored in the system folder for your own files (must be in english "My files" in the GeoControl2 directory.
If you add a preset, the thumbnail and the full size image are added automatically from the 3D preview.
I have added in the "Test settings" folder of the terrain presets basic presets for all erosion filters. Open one of these presets to experiment with the filter settings and to create new filter presets. If you do so, this will ensure, that the previews of the filtersettings are comparable.
Of course this does not apply to terrain settings. There you shoudl simply give your best, shading, light, pov and terrain.
New mode for selections for erosions: weighted
It is equal to "placed", but the power of the erosion is now taken from the selection. Can produce very sophisticated results.
Added the "Soft fluvial old" and "Soft fluvial old" filter.
They were replaced be the new soft fluvial filter, but I have found, that the GC1 preset very often used the soft fluvial filter, and that the results could not be reproduced with the new soft fluvial filter.
I have also renamed the thin flows to Thin flows smooth and Thin flows sharp. Sharp was the "Thin flows fast", smooth was Thins Flows. Although only the smoothing algorithm are different, this has a great influence to the results, mostly if you use it in many levels.
Added two additional controls to all erosions filters (some erosiofilters only one)
Most filters have gotten an additional "randomness" slider, which has great influence, how the erosion spreads in the terrain. The results can be very different.
Some filters have gotten a "Sediment power" control. That does mean, the higher the power of the sediments, the deeper the cuts at the end of the flows.
Added the GC1 filters "Slope smoothing" and "Valley smoothing"
The filters are very easy to use and you do not need to work with so many selectors. Also this filters were used a lot in the GC1 presets and so I re-animated them.
Filter level controls
Added more functionality, you can now switch off and on a level without setting the power to zero. Very practicale for experiments.
Added a swap colors button in the shader panel, between the two colors ("<>").
As long as the copy and paste function copy and paste only into the same position (color1 or color2) this now makes it possible to copy and paste also the colors from color1 to color2 or reverse.
Added a "follow terrain" control (and slope controls) for the "Add noise" filters.
Improvements:
Speed improved (much faster) for the "Mountain full ridged", "Mountain ridged", "Strong ridged", "Rocky hills", "Terraced sharp" and "Terraced smooth" filters.
Renderengine now stable. Shadows have no more light artefacts. Reduced the distorsions for wide angle views. Fog also works better now.
GeoControl2 is now fully Vista compatible. No more problems, if the user has no admin rights.
PW-filters are now only shown in the filters list, if there is a active pwfilter in that level.
When loading a terrain preset, the terrain size now is not changed automatically.
Bug fixes:
Tif export did not work correct, if the terrain was eroded up to zero (peaks appeared in Vue)
Removing a filter or selection no longer causes GeoControl to hang
Old presets no longer produce a selection error for pwfilter and shader
Sunposition slider now also correct, when a preset is loaded
The filters "Strong ridged" and "Cross hills" no longer produce ugly borders, when they are used with terraces.
Download link (only for GC1 licence owners, you'll need the GC1 licnece key to run the pre-release):
www.cajomi.de/Download/GeoControl_pre-release_Build28_Setup.exe
Important: Uninstall the acutal version and then install build 28. You will have to reenter your GC1 key.
Have fun
Johannes Rosenberg