Xpleet
19.March2008, 20:51
Hello everyone,
I wanted to make a seperate thread out of it to share this useful trick. I Know some already know but others don't.
We know that 4096 is at the memory limit for imported terrains in Vue and currently also the limit of GC² terrains. When zooming into the terrain, the lack of detail sometimes can be really disappointing. But there's a way to improve it drastically.
Depending on how strong you set the impact it has on your terrain, it could enhance the look of your sediments, or just give only a small rocky noise, or only come in to view if you zoom up close but further out it would be invisibile and you had an unmanipulated GC² terrain.
This is a rather dramatic example of what you can do by just using a material with a fractal enhancement on your terrain:
http://s2.directupload.net/images/080319/zdlcnzrp.png
At all distances we see a great lack of detail. ( used a 1024 terrain to demonstrate this )
http://s2.directupload.net/images/080319/ty8t8irk.jpg
fractally enhanced. Note: They fit seemlessly to a bordering material that uses a different or no bumpmap at all.
Due to the nature of the fractal that I used in the images above I can not send nor show you how they were made.
How you make it:
( i hope this helps some )
I wanted to make a seperate thread out of it to share this useful trick. I Know some already know but others don't.
We know that 4096 is at the memory limit for imported terrains in Vue and currently also the limit of GC² terrains. When zooming into the terrain, the lack of detail sometimes can be really disappointing. But there's a way to improve it drastically.
Depending on how strong you set the impact it has on your terrain, it could enhance the look of your sediments, or just give only a small rocky noise, or only come in to view if you zoom up close but further out it would be invisibile and you had an unmanipulated GC² terrain.
This is a rather dramatic example of what you can do by just using a material with a fractal enhancement on your terrain:
http://s2.directupload.net/images/080319/zdlcnzrp.png
At all distances we see a great lack of detail. ( used a 1024 terrain to demonstrate this )
http://s2.directupload.net/images/080319/ty8t8irk.jpg
fractally enhanced. Note: They fit seemlessly to a bordering material that uses a different or no bumpmap at all.
Due to the nature of the fractal that I used in the images above I can not send nor show you how they were made.
How you make it:
( i hope this helps some )