MontanaJoe
1.February2009, 01:12
Howdy folks... just wanted to drop a line so that everyone can see some Geocontrol2 in action on television.
Animal Armageddon will begin airing on Animal Planet Thursday, February 12th at 9pm... here's a link to see the trailer. The show itself features some terrains generated in Geocontrol2.
http://animal.discovery.com/tv/animal-armageddon/
The show was produced in Lightwave 3D 9.3, animated in Messiah, with some skys (particularly ones with cloud motion) and some scattered landscapes created in Vue. Vue was used more as the series went on since we were learning as we went though the main hero environments were still done in Lightwave using HD Instance for plant life. We also started adding in Geocontrol2 landscapes and expect to use more of them. The later episodes where terrain is featured more specifically will show these. If anyone can suggest settings for pillow lava fields, I'll definitely be needing to do some!
The team at RadicalFX (who also did Dogfights) are still working on the final five episodes of the 8 episode show.
If you're wanting to get a fix of various dinosaurs and other ancient habitats being destroyed by various calamities, this is your show. And if you just want to see Geocontrol2 being used in fun ways, we've got that for ya too. :)
Thanks for taking a look, feel free to spread the word and we all hope you enjoy the ride!
And Johannes: Thank you for making Geocontrol such a fantastic and wonderfully easy to use program!
Joe Lawson, VFX Team Leader, Radical FX www.radicalfx.com
and some personal work
www.fantasticuniverse.com and www.lawsondigital.com
Animal Armageddon will begin airing on Animal Planet Thursday, February 12th at 9pm... here's a link to see the trailer. The show itself features some terrains generated in Geocontrol2.
http://animal.discovery.com/tv/animal-armageddon/
The show was produced in Lightwave 3D 9.3, animated in Messiah, with some skys (particularly ones with cloud motion) and some scattered landscapes created in Vue. Vue was used more as the series went on since we were learning as we went though the main hero environments were still done in Lightwave using HD Instance for plant life. We also started adding in Geocontrol2 landscapes and expect to use more of them. The later episodes where terrain is featured more specifically will show these. If anyone can suggest settings for pillow lava fields, I'll definitely be needing to do some!
The team at RadicalFX (who also did Dogfights) are still working on the final five episodes of the 8 episode show.
If you're wanting to get a fix of various dinosaurs and other ancient habitats being destroyed by various calamities, this is your show. And if you just want to see Geocontrol2 being used in fun ways, we've got that for ya too. :)
Thanks for taking a look, feel free to spread the word and we all hope you enjoy the ride!
And Johannes: Thank you for making Geocontrol such a fantastic and wonderfully easy to use program!
Joe Lawson, VFX Team Leader, Radical FX www.radicalfx.com
and some personal work
www.fantasticuniverse.com and www.lawsondigital.com