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#11 |
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Administrator
Join Date: 10.06.2006
Location: Essen Germany
Posts: 1.321
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Hi MaxDmg,
what rendersoftware do you have? Johannes |
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#12 |
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Neuer Benutzer
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If the sun shines straight done, the only thing the changes the brightness of the light on the terrain is its steepness. Flat Ground will be the brightest, very steep mountain slopes will be darker. So make a shader, that goes from 0° to 90° and use it as a mask for a darkening blue/black shading.
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#13 |
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Neuer Benutzer
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You can also try to export a normal map same res as texture, desaturate it, blend it over the texture with "overlay" or "soft light" in photoshop with exported texture.
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#14 |
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Benutzer
Join Date: 01.09.2008
Posts: 70
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Sounds to me like basically you want the bump map image so that the color map (which like they are telling you to export the color map, and you are seeing that it has no detail) WILL have detail once you combine it with the bump and color maps.
After reading this whole thread, this is the only thing I can see that you are trying to ask about? The shadows shouldn't be showing up on the color map and this will of course also make the color map look like, as you put it, crap, because it now doesn't have all the detail caused from those shadows. But when you add the bump map or what ever it is that GeoControl puts out, then you should in theory see all the detail come back. I'm only going by how things sound and how I know 3D in general works. ...................md ![]() |
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