GeoControl
2
the
revolution in terrain generation!
New
features
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Example
of the new erosion "Thin flows sediment", combined with "Fluvial
hard " erosion - rendered in GeoControl2
More
than a succesor!
Perfect for game produdctions, film productions,
arch viz and artists |
GeoControl2
is not only the succesor of GeoControl1, it is
the terrain generator, GC1 was developed for. Although
GC1 was good usuable in many situations, it was never
the tool, I had in mind - there I had the idea of
an software for really professional landscape creating.
But now may ideas are turning into realtiy.
Most of the needed features and skills are developed.
So,
GeoControl2 is really different to GeoControl1. Although
it is still easy to use with the well known
presets of GC1, it has gotten very complex. There is
in general never only one way to create the desired
result, but many possibilitys. Understanding the complexity
of the level generation and using it for sophisticated
landscapes is a challenge and it needs time to understand
all the dependencies of filters, levels, selections and
post work tools. That is why I have finished several
video trainings, which are available in the forum,
before I published this pre-release.
The video trainings do not only show, how to work
with the new tools, but also show, that GeoControl2 is
not only promising but keeps the promises.
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Overview
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GeoControl2 is now a complex system of different creation
tools:
-- The basic subdivision algorithm
-- Level control, for noise, all filters and the isolines
-- The isolines
-- The general forming filters
-- The shape filters
-- The erosions filters
-- The selections, which can be used for all the filters
(including noise control!)
-- Most filters as post work filters
-- The
special tool "river and lakes
-- "The
special tool "vector"
This all
together, in a workflow optimized GUI, enables the
user, to create nearly every thinkable
landscape.
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Isolines
- the revolutionary scetching tool for landscapes |

Watch
the isolines video to get an impression, of this revolutionary
new tool. (click on the image!)
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Isolines
are the perfect tool for scetching a terrain, for
adding details, for creating rough river beds, for
nearly
evering you can imagine.
You
can use them to define rough basics, like a sloped terrain
from top left to bottom right, for adding medium forms
like mountains, valleys or for adding details like
rocks, rivers or flat areas for urban situations.
They
are very easy to use, can be changed afterwords and
are stored in the small settings files. |
New
filters - to complete the filter tools |
Height
filter (see filter curve on the right)
Smoothing
(with radius up to 8px for post work smoothing)
Height displacement (based
on a selection)
Shift displacement (based on selection) The shape filters are improved, and are now
artifacts free, even on very smooth terrains.
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New
erosion filters - high end erosions, semi scientific simulations
with fantastic results |
All
erosion filters were improved. Flows are now longer and
do not produce unnatural straight flows on smooth terrains.
New are two high end erosions filters: "Thins flows
deep" and the semi scientific erosion "Thin flows sediment".
While the thins flows deep is for cutting deep and detail
rich into the terrain, thin flows sediment simulates
the effect of natural sedimentation. The sedimenations
can not only be controlled in the amount, but also in
the way, the sedimentation reacts to different slopes.
The bandwidth of that filters is enormous, take a look
at the trainings video in the geocontrol forum!

A cominbation of thin flows sediment and the river
and lake tool, rendered in Terragen 2 (tech preview)

A
combination of "thins flows deep" and "thin flows sediment"
and vector tool, rendered in GeoControl2
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The
ultimative selection tools |
GeoControl2
offers five different and combinable selection
types:
- Height
selector
- Slope
selector
- Orientation
selector
- Relative
selector
- Roughness
selector
Relavtive position and roughness are GeoControl innovations
and are able to select parts of the terrain by anaylising
the surrounding!
The selections can be added, subtracted or mixed!
Additional,
every erosion, the "river and lake" tool and the "vector" tool
also create selections, with the opportunity to mix
them with the 5 basic selection types......
All selections can be used for restricting the filters,
the noise and the erosions to specific parts of the terrain
or to drive the displacement filters and of course for
shading the terrain.
Selections
can also be imported from images and also this selections
can be combined with the basic selector
types.
At all the selections tools are complete and can solve
nearly every thinkable selection problem. |
Postwork
section, a time saver and much more |
The
new postwork section adds filters at the end of the
final productions row. This made it possible, to
check after a change, from what state the changes
were done and GeoControl2 only calcualtes the new
or changed filters. This makes it much more comfortable
to use erosions, even if they take some time to generate.
But also this helps to concentrate on the atucal level
or to work on imported terrains.
It
is up to you, where a post work starts. And of course,
you can enlarge the terrain and work then on the
enlarged terrain with post work filters.
Last
but not least, the postwork section offer the brandnew
special tools "river and lakes" and "vector". |
River
and lakes -
the tool, so many had waited for |
I
do not want to speak long about the impossibility of
this tool. Well I think it was really a mixture of
hard thinking and luck to create an algorithm, which
is able to simulate on an pc the flow of water, including
building lakes (with flows in and out!) on a high resolution
terrain. Here it is and I am very proud of this tool!
You can simulate with this tool:
Rivers and lakes
Complex river and lake systems
Glacial erosion
Strong fluvial erosions
Of course the tool is ready to use for an artist.
So you can with simple sliders control the rivers wideness,
the river bank smoothness, the amount of water, the
water filling in the rivers .... and more.
Take a look at the video training to see how really
simple that works!

Complex river network on a simple
terrain, one spring with a great area
- rendered in GeoControl2
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The
vector tool - perfect for creating roads and hand drawn rivers
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The
vector tool create roads, which prefectly fit into the
terrain and follow the relief.
 
Winding road in an isoline terrain
- rendered in GeoControl2 |
Deeply
improved renderengine |
GeoControl2
offers a extrem fast full resolution raytracer. You
now can get a really preview, how your terrain will
look in the final rendersoftware. It contains a complete
layer based shader system.
The produced textures can
be exported and so of course all selections.
The render engine is no open GL or direct X engine,
but software based. It is supposed for a preview of
the terrain, but that in a high quality. Most of the
images here are rendered with this engine.
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Im-
and export to nearly every application |
The
normal maps were deeply improved.
A 16bit tif export was added (for example Vue uses
that for import)
And of course all standard formats for 16 bit heightfields,
raw, pgm, tga, ter and obj export, which together with
the normal map should enable everyone, to use GeoControl2
terrains for his outdoor renders.
 
Click on the images to
see the quality of the maps in full resolution (4096*4096) |
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