| General |
At
time only for PC.
Required: Monitor min 1024*768, Internet Explorer
All internal calculations are done in 32bit precision, for finest results.
Multitasking with unlimited instances.
Terrain size up to 4096.
Special seamless terrain for "multiple terrains able" applications,
with no visible repetition up to 9 terrains.
GeoControl is fast, may be the fastest.
For
great terrains (4096), you will need up to 460MB
free ram, if you use all features), for all smaller
terrains 115 MB is enough.
GeoControl
is delivered (only full version) with a huge bunch
(over 80) of Artists presets:
All the images you see in the galleries of Darthmagus, AndyWelder, Digitalis,
Patrick210 and LutzB are based on the delivered presets.
Over 200 filterpresets (single filter values) |
|
| Basic
Noise |
High-end
noise, based on weighted L-system subdivision (No diamond
square or perlin). The noise is nearly artifact free.
Four noise types, with fine differences, for optimal
results.
The noise delivers an extrem richness of details.
With the Dynamic Level Brush this is the perfect tool for all landscape painters,
even without using any filter. For terrains you will no more use another painting
tool. |
|
| Layer |
Unlimited
number of layers.
All layers are independent sizeable and moveable. Each layer has its own combining
method.
7 combining methods:
replace, average, average if heigher, average if lower, add, subtract, multiply
and displace
plus hide and solo.
Fast rebuild: Rebuilding starts at the layer, which has changed.
Storing of complex layers as project, all datas are stored - very fast but great
files -, or as settings, very small file, but all layers must be generated on
opening.
Easy preset managing. |
|
| Filter |
29
Filter:
9
for general forming, like zero edge or slope smoothing.
8 innovative and ultra fast "terrainshape" filters. The whole range
from ridged mountains over hills up to terraced forms can be easily generated
by using this ultra fast shape filters. You need no knowledge about different
noise types like fbm, fractal, hybrid or others.
1 Noie adder, with visible and unvisible noise (unvisible for manipulations
on the fluvial erosions)
11
Erosion Filters (see Erosion System)
Over 200! filterpresets ensure an easy start and fast learning.
Up
to 48 filters can be combined to a filtersetting,
and this setting can be stored as preset. |
|
Erosion
System
|
GeoControl
is powered with a most realistic erosion system.
5 different erosion filters ensure extrem flexibility for convincing erosion.
All types work non destructive as well as destructive.
Complex combinations, with before done erosions as selections, open a new bandwitch
for very complex and non-homogen landscapes.
6 experimentell erosion filter, with more and less realism, for solutions beside
the general ways.
Ready to use flowmaps for best surfacing or shading.
Even a flowterrain, for special effects, can be generated. |
|
| Brush |
The
Dynamic Level Brush is very different from the usual
known brushes. It is a special terrain tool, which
does not only rise or lower a before generated terrain,
but which generates a terrain in the terrain.
You can simply form the landscape with it, sculpe mountains or valleys, add some
rocks, where they are needed. But that is not all.
You can use all filters with the brush, and so smooth an area of the terrain,
erode it, change the terrainshape filter, to place hills between mountains or
terrrace a part.
In opposite to postwork brushes, the terrain is not overformed with the brush,
but new formed, with all details and structures. And no matter, how often you
use it at the same area, the terrain keeps the typical look of a landscape, the
fractal touch. |
|
| Export |
Layer
sets and terrains can be exported as
r32 (the Worldmachine standard format)
16 bit raw (for applications like Carrara or Photoshop)
ter (the wellknown Terragen format, also the Dreamscape Plugin for 3DSmax use
it))
PGM (the mostly unknown Bryce import format for high resolution terrains in 16bit
quality)
TGA (the mostly unknown import format for Vue, for 16 bit high resolution terrains)
bmp (8bit greyscale, a standard format)
obj
(real geometry for Maya, 3DSmax, Cinema and other
3D software without terrain primitive)
normal map (for geometrie export in conjunction with the obj format). This
enables the use of low geometrie with maximum of details. |
|
| Import |
r32,
16 bit raw, ter, pgm, tga and images in bmp, jpeg,
png, tga or tif format. |
|
| Exchange |
All
settings, layers, terrains and filters can easy be
shared with others. The files are very small. |
|
| GUI |
Worklfow
optimized GUI. No pop up windows, no hidden shortcuts.
All is organized in 3 panels, where every control
is directly accessable.
Overlay-image:
Use a map or drawing as template for your work with
the brush. |
|
| Preview |
2D
preview with adjustable relief power. A very informative
and fast preview (realtime zoom up to single visible
pixels) and different colour schemes.
3D preview with software raytracer and real shadows, no openGL!. Even in an 4096
terrain you see every detail. |
|
| Help |
Context
sensitive help and some general chapters. So, no
need to read the whole help, just ask, where you
are. All controls are described.
The help will be in the beginning in English and German, other languages will
follow. The GUI is in english german, and swedish.. |
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