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AndyWelder
Hi,
My
real name is Andy Wachelder but because I learned that
this is hard to pronounce for the non-dutch my handle
is AndyWelder
Born
1954 in Scheveningen, The Netherlands, a couple of hundred
metres from the Northsea.
Nowadays I live in Eindhoven, with my girl friend, my
two sons, eight cats and a dog.
I'm
a scifi addict; favourite writers are Larry Niven, Jack
Vance, Frank Herbert and Carl Lans. (you've probably
never heard of that last one: he's Dutch and a lot of
his stories are situated in my place of birth.) Besides
that I like art: paintings, sculptures, architecture,
books, textiles, furniture etc. Other fields of interest
are geology, biology (Yes I do watch Discovery/National
Geography Channel a lot :-)), bonsai and of course computers.
I'm working as an Assistent System Administrator (what
a job title..) now but before that I was interior builder,
exhibition builder and it al started with being a cabinet
maker.
In
the early 70's I started painting, oil on board, most
of the time scifi landscapes with a touch of surrealism.
When I started working as an exhibition builder in 1990
this stopped because of the lack of time.
Because
of a damaged backspine and joint problems I had to quit
the exhibition building and started as an interior builder
in 1995. Around the same time the first PC made his
entry, a 386 with a whopping 48 MB harddrive. One thing
led to another and in 1999 this proud owner of a P350
discovered Terragen and got hooked.
The
inspiration for my Terragen landscapes I get from everywhere:
the many travelling I did while working as an international
exhibition builder, the daily walks with our dog, seashells,
bits of rock or bark, stories I read and documentaries
I watch.
Most of my TG renders are realistic, except for a few
excursions in the realm of scifi and fantasy, and I
don't mind the fact that it's not possible to render
plants or creatures with the current version of TG.
Postwork is not my thing, my postwork sucks, so I let
Terragen do the talking; nevertheless I admire what
some people can do with TG and postwork.
Because
of the somewhat limited terrain building possibilities
of TG I use more versatile programs like WorldMachine
and TerraFormer to create my terrains. But when it comes
to dressing up terrains I find Terragen is unbeatable.
As
I mentioned, I'm born near the sea and I'm Dutch, that's
why water is a part of most of my images and so is the
colour green. Those grand dutch skies however, well,
Terragen is not capable of rendering multiple cloud
layers yet and that's why I just muddle along with what
TG offers.
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